Shedding card game
Clear, Under or Take
Get rid of your cards before your opponents do. Practice against different playing styles, with an optional coach that explains your choices.
A maker’s studio · Open to explore
Games to play. Tools that make a task easier. Handmade pieces that become part of daily life.
Built from curiosity. Shared to help.
Measured Guidance · Insightful Execution · Creative Playfulness
There’s more below ↓Thoughtfully made. Gladly shared.
What this is
Studio3607 brings together games, practical tools, and work made by hand. Each begins with something worth solving, learning, or making for someone else. All of it is here to be used, played, borrowed, or copied.
The 360 brings practical, creative, technical, and human perspectives together. The 7 leaves room for chance, play, and a little luck.
The reward is seeing the work become useful: a game shared around a table, a club that runs more smoothly, or a gift that becomes part of a family’s story.
Where it starts
Someone struggling with a task. A game that could teach as well as entertain. A part that needs replacing. A gift that should capture a person or a moment. I notice an opportunity, think it through, and build something to help.
Areas of making
Games
Card games to play, with coaching built in.
Nothing to sign up for. Open the page and play.
How your data is handledTools & Apps
Measure, organize, search, and make. Small tools for tasks that take more effort than they should.
Turn an image or existing pattern into a stained-glass project, with cuts matched to your skill level and a guide to the materials you need.
Search, organize, and work with playlists, transcripts, bookmarks, and other saved content more easily.
Capture colors, type, and spacing from websites you like. Save a style, compare it with your own site, and try changes in your browser.
Start with what you’re making. Find relevant calculators, conversions, and references, with exact results clearly distinguished from estimates.
Compare magnification, light, and field of view with an interactive simulation. Explore the tradeoffs before choosing a monocular.
Maker
A bowl becomes part of the table. A growth chart records years on the wall. A first-day sign returns for another photograph. I like making pieces that find a place in someone’s home and become part of their family’s history.
Explore all crafts and destinations →
Community Projects
Find friction in a daily activity, build a useful system, and let people spend more time playing.
Registration, scoring, brackets, and a ladder for the Venture Out Cornhole Club. Built through volunteer work and used across phones, tablets, and laptops during events.
used at real eventsvolunteered
Keep Google Calendar and Microsoft Outlook in sync, including recurring events, attendees, and reminders. Preview changes before applying them.
command linedry-run mode
Travel
Photographs and notes from Africa, the Arctic, Greece, and New Zealand: what I saw, what was worth the effort, and what I would do differently.
Writing
Stories for younger readers, practical guides, and technical writing. Some are ready to read; others are still taking shape.
How the work runs
Understand the need. Test the idea. Finish it well.
Test the critical part first, before investing in the finish.
A dry fit before soldering. A test tile before the kiln load. A proof before a hundred copies.
Check guidance against real use and explain the reasoning behind it.
Keep decisions and useful notes together so the next step is clear.
Keep a clear source for each design so changes carry through to the finished work.
Record what was tested and when, so others know what they can rely on.
The studio
What comes out of here
Games to play. Tools that make a task easier. Handmade pieces that become part of daily life.
The method
Whether I’m working in code, clay, wood, or glass, I start with the need, test the design against real use, and refine it until it works well.
The foundation
My background is in software leadership, product, and process work. The same habits carry into making and volunteering: understand the problem, help people make useful choices, and see the work through.
Find what isn't working · Think it through · Build what solves it
Ground rules
This applies across the games, tools, and apps.
A card game doesn't need to know who you are. A calculator doesn't need your email. A tool that organizes your own material has no business keeping a copy of it.
Settings and work in progress stay on your device wherever the application can work that way.
Contact
Have a question, an idea, or something you’ve made with these tools? I’d like to hear about it.
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Practical tools, creative work, and a little playfulness. Made to help and shared to be enjoyed.
Measured Guidance · Insightful Execution · Creative Playfulness